![]() The most common one, cogwheel's, also has a few other features such as zoom. You choose the action in Real-time, meaning that the enemies can still attack while you are selecting, and actions are chosen at separate times for each actor, instead of all at once. ![]() This gives each actor in the battle a bar which fills up faster or slower based on each actor's agility. This is any battle system which is not the default one. RM2k and RMVX use a very similar system, though they do not use battlers for the actors. RMXP's battle system is a non-animated, turn-based battle system where you choose the action for each party member, and then the battle phase sets the actions off in a sequence based off the agility of the members in a battle, with some random variance. This is the battle system that comes with RM. In other words, it is a script which alters the look of the in-game menu and, in some cases, also alters its functionality (like adding an options menu) This is a menu script which is not default. ![]() This is the in-game menu that comes standard with RMXP. The newest series of scripts by Yanfly and the first released for RPG Maker Ace. It was abandoned quickly once RPG Maker VX Ace was released. The latest series of scripts by Yanfly for RMVX. This is the 4th generation of scripts for RMVX by Yanfly. The third generation of scripts for RMVX by Yanfly, with the goal of improving game mechanics - the focus is primarily on customizability with this generation of Yanfly scripts. This is a series of scripts for RMVX by Yanfly, with the goal of revamping most of the default systems and adding new features. If a script uses the MACL, you'll need to add it. It is a collection of methods and classes intended to be useful for a scripter. Common criticisms are that it is not, in fact, standard, and as such it merely replaces the old compatibility issues with new ones between SDK scripts and Non-SDK scripts, as well as decreases performance. It rewrites some of the default classes into smaller, more accessible methods, making them easier to alias. This is a scripting tool which was designed in response to incompatibility between scripts. There is no default HUD in any of the programs, but HUDs can be made either through events or through scripts in later versions of RM Any script which shows relevant information on the map, such as the HP of your characters. Accessed by F9 (or by clicking on the icon), this tool allows you to set up actors, tilesets, monsters, classes, common events, pretty much everything for your game The database is the medium through which you edit much of your game. An example of a musical effect is the Victory ME that is played upon winning a battle A short audio file that is played just once and is a short bit of music not intended to represent an action, though it can be used for that purpose. and is intended to be an audio representation of the action taken It can be attached to item, skills, animations, etc. A short Audio File that is played just once. The primary use of this is to achieve a sound effect, such as rain. A usually short Audio file that can be looped in the map. An Audio file that can be looped either in the map or in battle It can also be used to describe the graphical style of these resources. The bundle of default resources (battlers, spritesheets, tilesets) that comes with the program. You can read more in the Wikipedia article. RPGs typically feature fictional worlds (though some take place on Earth) and follow the adventures of the character you are role-playing. A type of game in which the player assumes the role of a fictional character. Also, whenever you see this: RM2k/3 - it refers to both RM2k and RM2k3. Most RMs before this version are not used, but acronyms for them are RM2k (2000) and RM95 (1995). Some members prefer the "old school" feel of this. Other acronyms: RMPK, RMPKE, standing for RPG Maker Postality Knights (Edition). Very popular before Enterbrain released an official (and too easily crackable) English translation of the program. The first legally available version of RPG Maker A general acronym, referring to any RPG Maker program or the series as a whole If anybody sees one missing or a way to improve an existing definition, or if a definition is wrong, post it and I will correct that. This list is going to be heavily modified as I doubt that I will get all of them in one go. A lot of people have questions about what acronyms stand for, and so I thought it might be useful to post them.
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